

Because developing with Magic Leap involves interacting with the physical world (spacial computing), we will want load a sample room into our Simulator using the left-most button in the Mini Map panel’s button bar (their online documentation is out of date).Press Start Simulator button (interestingly enough, with the Simulator started my laptop’s fan kicked into high gear).The first step is to start the Simulator (feature of Magic Leap Remote) specifically:
#Leap for mac software#
Once all the software is downloaded and installed we can begin development. Used to program functionality into Unity projects (using C#) Visual Studio for Mac: Installed through the Unity installer.Unity Editor (Unity 2018.1.Ob12-MLTP5): Installed from Unity’s web site a special version of Unity supporting the Magic Leap.Unity API Documentation: Installed from the Magic Leap PackageManager API reference of Magic Leap classes in Unity.Magic Leap Unity Package: Installed from the Magic Leap PackageManager library integrating Unity and Magic Leap.Magic Leap Remote: Included in the Lumin SDK, includes the Simulator (simulates the ML1 hardware).Lumin SDK: Installed from the Magic Leap PackageManager includes a number of Magic Leap utilities.
#Leap for mac install#

LuminSDK: Develop using a low-level C API.There are currently three development platforms: Once you login, you will have access to their documentation ( Learn), forum ( Forum), and downloads ( Downloads).īrowsing through the materials, it is clear that they are just building out their developer portal documentation is fairly shallow and their forum is not terribly active. The first step is to sign up to become a Magic Leap Creator which gains you access to their developer portal ( Creator Portal). While there were some breaking changes, the performance of the simulator is night and day better (pretty much usable now). Update: Wrote this in L umin SDK 0.14.0 but just upgraded to 0.15.0.
